Welcome to the skills page

Work Examples

Type = Game Engine

Unity work



I have developed a range of projects inside the Unity Engine, leading to a great understanding of the system and workflow. This means I can easily scale and scope out a project inside Unity.

This project to the left, called AEGEUS, was a game I and 2 others made during university. The aim of the game is to defeat a range of poachers hunting deer. The game uses a unique system of advanced AI for the deer and enemies, that develops randomised encounters based around herd movement. This leads to an intense and engaging gameplay experience.

Type = Game Engine

Unreal work





I have used the Unreal Engine to develop a range of short movies leading to a great knowledge of the engine. Whilst I have not developed a game inside the engine as of yet, I have a firm understanding of how to use the it and can easily transfer my knowledge over from Unity.

Type = Art

3D Modeling





3D Modelling! What’s better than 2D… 3D! Man do I love my Z axis! But seriously, over the past few years I have developed a great understanding of the 3D modelling workflow, with experience working with Maya, Substance Painter, Advance Skeleton and MudBox.

With this knowledge I am able to assist artists in their roles and gain a better understanding of the time needed to complete tasks. On smaller projects, I can directly lend a hand if the team begins to waterfall.



TYPE = 3D characters